Bad Relationship Wedding Dress
UI/UX Design

About

For generations Y and Z who like to design their own public image and virtual characters, Bad Relationship Wedding Dresses allow them to try the most fashionable wedding dress styles for their avatars, be on the forefront of fashion trends, and get compliments. Users can show their youth, passion, and individual styles.

Mission

This project is

An AR game “Bad Relationship Wedding Dress”, which allows users to try on avant-garde wedding dresses with virtual dolls. The first set will feature three virtual dolls.
This is for

Millennials and gen Z who love fashion and like to try novel things, who want to create  NFT fashion styles with virtual dolls.
My Motivation

Design personalized virtual character dolls and avant-garde wedding dresses. Share a playful and fun experience to users.
Why am I doing this project?

For many young people who love fashion and novel things, I want to create an AR virtual character game,  which allows users to try different fashion wedding dresses with virtual dolls.
What is my personal interest?

My personal interests are fashion design, UX design, painting, embroidery, music, skincare, lipstick and everything related to art and beauty.

Target Audience Research

Through the analysis of related competing  products, we can see the following:
  • My target audience will be between 18-35 years old.
  • The main age groups will be Gen-Z and Millennials.
  • More than 50% were born in the 90s and the 00s.
  • The post-90s generation has become the largest consumer group.
  • 75% of the main customers will be female.

Target Audience Summary

Primary Audience
  • Millennials and Gen Z who like NFT virtual characters
  • Pursue trends and love fashion wedding dresses
  • Show their personality and design their public image
Secondary Audience
  • Millennials and Gen Z who want to get married or plan to get married
  • Want their virtual characters to get attention online
  • Hope to expand their social circle

Expert Interview Summary

Kun Zhang
37
Beijing
Product Design teacher  
Interview Date: Oct 21th, 2021
Key Feedback
  • The user experience of changing clothes and the interface between user and the app are very important
  • Use sounds, videos, or scenarios to deepen a touching emotional experience
  • It is important to be able to manage how the doll
    is expressed
  • Novelty and immersion user experience are important
  • Exaggerated, experimental styles can express a special visual attraction
  • Very optimistic about the app derivatives

Target Audience Feedback

Xueying  Liu Hu
  • Wants to automatically transform her photo into
    a virtual doll
  • Wants to add acessorsies, scenerios and to socialize
  • Wants to try exaggerated wedding dresses that are difficult to achieve in reality
Yoyo
  • Likes novel and textured of styles virtual wedding dresses
  • Can get different animation effects, touching scenarios
  • Can add friends and try wedding dresses together
Tangtang
  • The virtual doll can be adjusted by users
  • Hopes the dolls will be liked after being published online
  • Eager to have the same doll figure as the virtual doll

Persona

Chloe is a Web design bachelor of science student in New York. She loves beauty and fashion and has a personalized NFT, which is something her friends are proud of. She also hopes to use her virtual doll to try on a fashionable wedding dress and get the attention of the boy she likes.
Kelly is a Fashion marketing assistant in Boston. She wants to have a romantic NFT with a wedding scene. However, it is hard to find wedding dress NFT characters because most of them are similar and not romantic  enough. When she found  the bad relationship wedding dress game, she created her NFT with wedding dress and  romantic scene.

Storyboard

Storyboard 1 - Chloe Owens- “New user to set a NFT virtual doll “

Design Content

Bad Relationship Wedding Dress Series
Good  Relationship Wedding Dress Series
Neutral  Relationship Wedding Dress Series

User Testing

Key Conclusions
  • add chips instead of
    the buttons
  • the images layout of my scene could be smaller
  • the Invisible button color could be lighter
Scene Page
BEFORE
Scene Page
AFTER
Key Conclusions
  • add share button in last
    page of the flow
  • the images of my scene could be smaller could be smaller
  • add a send icon and a download icon in the page
Scene Page
BEFORE
Scene Page
AFTER

High-Fidelity

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